Title
Need for Speed – Unbound
Client
EA / Criterion
Information
A series of concepts created for the various presentations found in Need for Speed – Unbound.
Concepts included explorations in style, rendering, post processing, environment design, compositing of UI in 3D and 2D space, and transitions.
Credits
Art Direction – Mike Cornwell
3D Game Characters – The Criterion Characters Team
3D Game Vehicles – The Criterion Vehicle Team, plus stock assets
2D Character Illustrations – The Criterion Concept Team
Presentation Concepts – Baz Pringle
02
Processing Exploration – with marker overlay
03
Processing Exploration – with marker overlay
04
Processing Exploration – with manufacturer logo overlay
05
Environment Concept
06
Environment Concept
07
Environment Concept – with 2D UI overlay
08
Environment Concept – with 2D UI overlay
09
Environment Concept – with video playback on rear video panels
10
Environment Concept – with video panel and logo overlay
11
Post Processing Concept – Part of a transition sequence
12
Post Processing Concept – Part of a transition sequence
13
Post Processing Concept – Part of a transition sequence
14
‘Banked Cash’ Concept Screen
15
‘Banked Cash’ Transition Concept
16
Camera Placement Concept
17
‘Days to Qualifier’ Screen Concept
18
‘Days to Qualifier’ Screen Transition Concept
19
‘Tier’ Screen Environment Concept
20
‘Top Speed’ Screen Environment Concept
21
Transition Concept
22
Early Style Exploration
23
Early Style Exploration
24a
Early Style Exploration
24b
Early Transition Exploration of Concept 24 – Offset effect
25
Early ‘Banked Cash’ Screen Concept
26
Early ‘Banked Cash’ Transition Concept
27
3D Projection of Titles
28
3D Projection of Titles
29
3D Projection of Titles
30
‘Banked Cash’ Transition Concept
31
‘Banked Cash’ Transition Concept
32
Environment Concept
33
Transition Concept
34
‘Days to Qualifier’ Concept – End of transition
35
‘Wanted Level’ – Environment Concept
36
‘Days to Qualifier’ – Environment Concept
37
‘Days to Qualifier’ – Transition Concept
38
‘Days to Qualifier’ – Transition Concept
39
Transition Concept
40
Transition Concept
41
Overlays and Post Processing Exploration
42
Overlays and Post Processing Exploration
43
‘Banked Cash’ Transition Concept
44
‘Banked Cash’ Transition Concept
45
‘Banked Cash’ Transition Concept
46
‘Banked Cash’ Transition Concept – End of sequence
47
‘Banked Cash’ Screen Concept
48
‘Wanted’ Sequence Transition Concept
49
‘Wanted’ Sequence Transition Concept
50
‘Wanted’ Sequence Transition Concept
51
‘Wanted’ Sequence Transition Concept
52
‘Wanted’ Sequence Transition Concept
53
‘Wanted’ Sequence Transition Concept
54
‘Days to Qualifier’ Sequence Transition Concept
55
‘Busted’ Screen Design