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Need for Speed - Unbound

Title

Need for Speed – Unbound

Client

EA / Criterion

Information

A series of concepts created for the various presentations found in Need for Speed – Unbound.

Concepts included explorations in style, rendering, post processing, environment design, compositing of UI in 3D and 2D space, and transitions.

Credits

Art Direction – Mike Cornwell

3D Game Characters – The Criterion Characters Team

3D Game Vehicles – The Criterion Vehicle Team, plus stock assets

2D Character Illustrations – The Criterion Concept Team

Presentation Concepts – Baz Pringle

Need for Speed - Unbound

02

Processing Exploration – with marker overlay

Need for Speed - Unbound

03

Processing Exploration – with marker overlay

Need for Speed - Unbound

04

Processing Exploration – with manufacturer logo overlay

Need for Speed - Unbound

05

Environment Concept

Need for Speed - Unbound

06

Environment Concept

Need for Speed - Unbound

07

Environment Concept – with 2D UI overlay

Need for Speed - Unbound

08

Environment Concept – with 2D UI overlay

Need for Speed - Unbound

09

Environment Concept – with video playback on rear video panels

Need for Speed - Unbound

10

Environment Concept – with video panel and logo overlay

Need for Speed - Unbound

11

Post Processing Concept – Part of a transition sequence

Need for Speed - Unbound

12

Post Processing Concept – Part of a transition sequence

Need for Speed - Unbound

13

Post Processing Concept – Part of a transition sequence

Need for Speed - Unbound

14

‘Banked Cash’ Concept Screen

Need for Speed - Unbound

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‘Banked Cash’ Transition Concept

Need for Speed - Unbound

16

Camera Placement Concept

Need for Speed - Unbound

17

‘Days to Qualifier’ Screen Concept

Need for Speed - Unbound

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‘Days to Qualifier’ Screen Transition Concept

Need for Speed - Unbound

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‘Tier’ Screen Environment Concept

Need for Speed - Unbound

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‘Top Speed’ Screen Environment Concept

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Transition Concept

Need for Speed - Unbound

22

Early Style Exploration

Need for Speed - Unbound

23

Early Style Exploration

Need for Speed - Unbound

24a

Early Style Exploration

Need for Speed - Unbound

24b

Early Transition Exploration of Concept 24 – Offset effect

Need for Speed - Unbound

25

Early ‘Banked Cash’ Screen Concept

Need for Speed - Unbound

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Early ‘Banked Cash’ Transition Concept

Need for Speed - Unbound

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3D Projection of Titles

Need for Speed - Unbound

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3D Projection of Titles

Need for Speed - Unbound

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3D Projection of Titles

Need for Speed - Unbound

30

‘Banked Cash’ Transition Concept

Need for Speed - Unbound

31

‘Banked Cash’ Transition Concept

Need for Speed - Unbound

32

Environment Concept

Need for Speed - Unbound

33

Transition Concept

Need for Speed - Unbound

34

‘Days to Qualifier’ Concept – End of transition

Need for Speed - Unbound

35

‘Wanted Level’ – Environment Concept

Need for Speed - Unbound

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‘Days to Qualifier’ – Environment Concept

Need for Speed - Unbound

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‘Days to Qualifier’ – Transition Concept

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‘Days to Qualifier’ – Transition Concept

Need for Speed - Unbound

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Transition Concept

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Transition Concept

Need for Speed - Unbound

41

Overlays and Post Processing Exploration

Need for Speed - Unbound

42

Overlays and Post Processing Exploration

Need for Speed - Unbound

43

‘Banked Cash’ Transition Concept

Need for Speed - Unbound

44

‘Banked Cash’ Transition Concept

Need for Speed - Unbound

45

‘Banked Cash’ Transition Concept

Need for Speed - Unbound

46

‘Banked Cash’ Transition Concept – End of sequence

Need for Speed - Unbound

47

‘Banked Cash’ Screen Concept

Need for Speed - Unbound

48

‘Wanted’ Sequence Transition Concept

Need for Speed - Unbound

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‘Wanted’ Sequence Transition Concept

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50

‘Wanted’ Sequence Transition Concept

Need for Speed - Unbound

51

‘Wanted’ Sequence Transition Concept

Need for Speed - Unbound

52

‘Wanted’ Sequence Transition Concept

Need for Speed - Unbound

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‘Wanted’ Sequence Transition Concept

Need for Speed - Unbound

54

‘Days to Qualifier’ Sequence Transition Concept

Need for Speed - Unbound

55

‘Busted’ Screen Design

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