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Player Card – Final illustration with allocated space for UI overlay on the top and bottom
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Card Breakdown – 3D Illustration / End Borders / UI Overlay / Final Composite
Player Cards
A set of illustrations created for the player cards found in DICE’s Battlefield 2042.
Tasked with using 3D assets from the game to create original 3D illustrations and designs that would be used on the player cards.
Information
Cinema 4D and Octane were used to render the final illustrations, with post work and addtitional painting in Photoshop.
Game assets had to be converted to render correctly with Octane, and humanoids posed inside of C4D once imported.
Credits
3D Game Assets – The DICE art team
UI Design – The DICE UI team
Art Direction – Pascal Eggert
3D Illustrations – Baz Pringle
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1 of 2 player cards designed to match the exisiting cover art of the game, using game and branding assets
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2 of 2 player cards designed to match the exisiting cover art of the game, using game and branding assets
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Player Card – Aircraft Category
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Player Card – Aircraft Category
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Player Card – SU57 ( Earlier Version )
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Player Card – SU57 ( Final Version )
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Player Card – F35B
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Player Card – Delta ( Earlier Version )
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Player Card – Delta ( Final Version )
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Player Card – Bravo
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Player Card – Echo
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Player Card – Kilo ( Earlier Version )
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Player Card – Kilo ( Final Version )
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Player Card – Juliet
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Player Card – Yatagara ( Earlier Version )
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Player Card – Yatagara ( Final Version )
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Player Card – Yatagara Card 2
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Player Card – Weapon Category
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Player Card – Mine
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Player Card – Machine Gun
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Player Card – Launcher
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Player Card – Grenades
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Player Card – Weapon Category
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Player Card – Weapon Category
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Player Card – Día de Muertos ( Earlier Version )
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Player Card – Día de Muertos ( Final Version )
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Player Card – Standard Issue
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Player Card – Predator ( Earlier Version )
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Player Card – Predator ( Final Version )
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Player Cards – Collections